return "JUMP FORWARD BUTTON" & RETURN & RETURN & "Allows users to retrace their steps after having used the Back button." & RETURN & RETURN & "This behavior works in association with the Jump Back Button, which in turn relies on the Jump to Marker Button and/or Jump to Movie Button behaviors." & RETURN & RETURN & "These behaviors store visited markers in a global variable: gNavigationButtonList. " & "While authoring, the Jump Back Button may take you to other (unconnected) movies where you used the same behavior. " & "If you find this disconcerting, type 'clearGlobals' into the Message Window before you run your current movie." & RETURN & RETURN & "If you wish to use the Jump... " & "behaviors both on the Stage and in a MIAW, and you wish to make the content of each entirely separate, you will need to create a copy of the whole set of behaviors, and change all occurrences of the global name in all the behaviors in one set. " & "(Use the Find command, followed by the Replace All button, limiting the search to the current script). " & "Use one set of behaviors for the MIAW and the other for the Stage." & RETURN & RETURN & "PERMITTED MEMBER TYPES:" & RETURN & "Graphic members" & RETURN & RETURN & "PARAMETERS:" & RETURN & "None" & RETURN & RETURN & "ASSOCIATED BEHAVIORS:" & RETURN & "* Jump to Marker Button" & RETURN & "* Jump to Movie Button" & RETURN & "* Jump Back Button" & RETURN & "* Push Button (to alter rollover / mouseDown states)"
end
on getBehaviorTooltip me
return "Use with graphic members." & RETURN & RETURN & "This behavior can only be used in conjunction with the Jump Back Button behavior, which in turn relies on the Jump to Marker Button and/or Jump to Movie Button behaviors. " & "When the user clicks on a sprite with this behavior the playback head will retrace the steps previously taken in the reverse direction by the Jump Back Button."